"PEOPLE OF MÅNENSTAT!! The time has finally come for you all to SUFFER from the weight of your SINS! I, Luna Lumiere, formally declare that I will be taking my revenge against every single one of you! The day I descend from this Chapel will be the day of your reckoning!! Cherish the light of day while you still can, for this land will soon fall into eternal darkness! A NIGHT OF ETERNAL NIGHT!!"

FAQ

Last updated: April 1st, 2026 (serious update, not a joke~)

(Click here to view all update details) [Apr 1 2026]: Updated to reflect the current state of the game.
[Jan 5 2026]: Added my definitive answer to how much the game will cost at release, as well as my answer to the question of a Mac port.

For answers to questions regarding fanmade content, such as videos/streaming, fanart, and the like, please see the Content Usage Policy.

Note regarding the game's mature content:

I would not consider Night of Eternal Night as being appropriate for anyone under the age of 16. For more information, please click here to see the game's specific content warnings.

Q: Full game release date?

A: Not sure. Hoping to be able to release it by Spring of 2027.

Q: How much will the full game cost?

A: Purchasing early access for $10 USD will grant you access to the game on both itch.io and Steam upon its release (as well as access to dev builds in the meantime.) Upon release, the full game on its own will cost $14.99 USD.

Q: How can I keep up with the game's development?

A: I post a weekly devlog on the game's itch.io page. I will also be uploading periodic progress updates to my YouTube channel. I humbly ask for your patience and understanding regarding my overall slow rate of communication; due to my health, I have an extremely low general energy level, so regular upkeep of social media is very difficult for me.*

Q: What platforms will it be available on?

A: Windows and Linux first (via Steam/itch.io). The game will have controller and touchscreen support as well, and I plan to make an Android .apk version available on itch.io upon release as well if possible (if not just a release onto the Google Play store, which would come eventually regardless.) If the game ends up bringing in enough revenue for me to afford to do so, then I will be happy to pay the price of the Apple dev license, and release ports of the game for Mac and the iOS app store... but... not until then... because, um... OUCH, it's expensive.

Q: Can I play this on a potato?

A: It runs at 60FPS on a ThinkPad I got on eBay for $115 USD. Seems to be potato-approved.

Q: Are you looking for any additional team members to help work on the game?

A: Not at this time.

Q: Engine/General software you're using?

A:

Q: Primary inspirations?

A:

*if you're 18 or older, and want much more direct insight into the game's development, you can also join this! (it's SFW)

Night of Eternal Night is being solo-developed by Ev Holloway (treegravy).