FAQ
(last updated: Jul 26, 2026)
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Q: Full game release date?
✮ Uhhh... before the end of 2027? Probably?
Q: How much will the full game cost?
✮ Currently planning on charging around $10 USD for it. A free demo will be available.
Q: How can I keep up with development?
✮ I post a devlog on the game's itch.io page (which will soon also be archived on this website).
I humbly ask for your patience and understanding regarding my overall slow rate of progress and communication; due to my health, I have an extremely low general energy level, so regular upkeep of social media is very difficult for me.
Q: What platforms will the game be available on?
✮ Windows and Linux first (via Steam/itch.io). The game will have controller support as well.
If the game ends up bringing in enough revenue for me to do so, then I will be happy to pay the price of the Apple dev license, and release ports of the game for Mac... but, not until then, because... OUCH, it's expensive.
Q: Can I play this on a potato computer?
✮ Yes. The game will not be graphically demanding whatsoever.
Q: Are you looking for any additional team members to help you work on the game?
✮ Not at this time.
Q: What engine/software do you use?
✮
- Game engine: RPGMaker MZ
- Music/SFX: LMMS
- Artwork/animations: IbisPaint X and Procreate on an iPad. While all graphics used ingame are drawn and animated in IbisPaint X, some promo art is instead drawn in Procreate.
Q: Primary inspirations?
✮
- Inspirations for NOEN specifically: Fear and Hunger, Space Funeral, Look Outside, Making Fiends, Anthology of the Killer, Gu-L, Lobotomy Corporation, Ib, Trench Face, The Strange Men Anthology, Mad Father, The Witch's House, HELLNIGHT/DeSPIRIA, Persona 1/Persona 2, Umineko no Naku Koro Ni
- Other general artistic inspirations of mine that got into NOEN in trace amounts: Puyo Puyo, Pop'n Music, Touhou, Cookie Run, Stretch Panic, Picayune Dreams, Nubby's Number Factory, Haunting Ground, Clocktower