Last updated: November 24th, 2025
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[November 24 2025]:
- Started using the term "alpha" instead of "demo" for the version to be released on the 16th, since it's probably a lot more accurate.
- Updated planned features to reflect changes made in development (some features removed/reworked, with new features also being added.)
- Regarding the removal of "Rogue Mode": The game still has many "roguelike" elements as major features, but I have stopped referring to it with that term as a primary genre definition, because I feel that its gameplay now more strongly resembles other genres on a surface level. What was originally intended to be "Rogue Mode" has now been reworked into 2 other features, those being Expeditions and Chapel Challenge.
[November 20 2025]: Release date of the demo has been pushed back from the 2nd to the 16th (reason explained on the site's front page.)
Night of Eternal Night's alpha is planned for release on Windows and Linux operating systems via itch.io on December 16th, 2025. Once the game has left alpha, and its demo has been completed, it will also be made available on Steam. There is no specific planned date for the game's full release, but my current estimate is by Fall 2026. The full version of the game is also intended to have a MacOS version made available, but it is unfortunately quite likely that this version will not be available until later on.
★ The entirety of Scenario A: This consists of the game's main story campaign. I expect this will be ~3 hours in length.
★ Over 20 unique items to collect, each one having its own effect that can empower characters and alter playstyles
★ Expeditions: A prototype version of a choose-your-own-adventure style mode that allows you to encounter unique events, find exclusive items, and even challenge additional bosses. The alpha will only feature one Expedition area of very limited complexity, but I plan for this feature to become much more varied and content-heavy as time goes on.
★ Chapel Challenge: A prototype of an extra challenge mode where you battle your way back up the Crescent Chapel and challenge new bosses exclusive to the mode. The alpha will only allow you to go up to Floor 10, which will allow you to fight two new bosses, but I plan for this feature to also become very extensive.
★ Some basic achievements to earn, including a few challenges related to some of the boss fights
★ Lots of flavor text
★ Oodles and oodles of hand-drawn 2D artwork and animations
★ 15+ original songs composed for NoEN specifically
★ Yuri (of course)
★ A minimum of 2 additional story campaigns: Scenario B and Scenario C, each featuring both new and returning characters, as well as access to new locations across Månenstat. Scenarios B and C will be available at no additional cost since they will come with the base game. Additional ones may or may not be free. I am making no claims as to one way or the other for now.
★ Nightmare Difficulty: A harder difficulty for the game that upgrades enemy and boss encounters
★ Multiple types of Expeditions for each visitable area in the game
★ Additional floors, modifiers, modes, and other content for Chapel Challenge
★ "PvP": A silly extra mode that opens up the whole battle grid to a free-for-all
★ Additional unlockable characters
★ Even more flavor text
★ Additional sprites for characters that change their expressions depending on the context of the battle
★ Unlockable costumes for characters
★ More items, enemies, bosses, skills, songs, achievements, et cetera...
★ More yuri (duh)
Night of Eternal Night is being solo-developed by Ev Holloway (treegravy).